Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Table of Contents

  • Attributes
  • Chill Touch
  • Advertisement Create a free account

    Chill Touch

    A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of Damage. The touched Creature also takes 1 point of Strength Damage unless it makes a successful Fortitude Saving Throw. You can use this melee touch attack up to one time per level.

    An Undead Creature you touch takes no Damage of either sort, but it must make a successful Will Saving Throw or flee as if panicked for 1d4 rounds + 1 round per Caster Level.

    Attributes

    Chill Touch

    Sorcerer/wizard 1
    • School: Necromancy
    • Casting Time: 1 standard action
    • Range: Touch
    • Target: Creature or creatures touched (up to one/level)
    • Duration: Instantaneous
    • Saving Throw: Fortitude partial or Will negates; see text
    • Spell Resistance: Yes